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Finch Farm gets its turn being built up by Riddick, as well as its residents being outfitted in Forged goodies because if the big guy who wandered into the settlement can beat ‘em, well… let’s join 'em! That’s how the saying goes, right? Especially as Goggles is gonna be the official raider Overboss once he heads into Nuka World. But that ain’t on the to-do list right now. Got a few more settlements to build (that are being posted somewhat out of order as to when they were actually done) and the main plot needs forwarded into “which faction are we going with anyways?” territory.

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Was starting to think this was gonna be another one of those horridly power-crept events that even the main account can’t ace… welp, day 2, Blade finally did it. Day 1 netted ¾ of the rewards, and the f2p challenge hasn’t done any better than that on any fights so far. I haven’t been tryharding either, so it’s been one run per daily unlock. Dunno if I’ll post more from this event, but I figured this one is a nice moment to capture, especially as it’s Argenti getting wrecked somewhere in all those spell effects.

Team: E0 Hanya, E4S3 Blade, E0S1 crit Gallagher, E0S1 crit Luocha.

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Some moody screenshots from Somerville Place today, thanks to a random rainstorm that wandered in during pics time. I was so glad Riddick could pick up their quest as soon as he arrived, because for whatever reason, the last couple characters had a heck of a time getting the quest until stupid-late-game. It’s so much easier to tackle the Glowing Sea from this location than somewhere else, nevermind that the main quest’s plot is still waiting with Nick at his office in Diamond City.

But yes, build. I didn’t realize how well the new section’s roof mirrored the original house until taking screenshots, it was literally just a random choice at the time. The kids successfully reassigned to carrots without much issue (since they can’t be controlled like regular settlers) and there be doggos because doggos.

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Riddick’s build at County Crossing is starting to show a trend in his architectural style: slanted roofs. I dunno why I haven’t used them more with other characters, but I happened to realize that it’s one way to keep settlers from spawning on top of flat roofs that have no way down (which is a thing, because “it just works”). Usually I end up making flat roofs have stairway access to combat the issue, but the slanted vibe is fun to play with and negates excess structure.

Goggles has also been building power-towers at a lot of settlements to keep generator noise away from sleeping quarters as well as enemy bullets. With that in mind, the carrot collection here looks a bit odd being so close to the balcony door, and that’s purposeful to keep the lil’ foodbits further away from enemy raid pew-pews. Bad guys do so love shooting destroyable resources, and the garden isn’t as high up as I would prefer for having open edges nearby.

Meanwhile…

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The “always wishing” challenge on Asia pulled Kazoo today with the primos from the kitty event. 75 pity, won the 50/50, and it’s kinda funny because they’re a mostly-ignored fish/farm world that will never ascend past AR35. But as Dominic Toretto says, winning’s winning, and thus Kazuha got levelled up to 20 for the free blue fate which got thrown immediately into Standard banner… bringing Jean home as well. 35 pity, very much a surprise.

I could build them a mono-anemo team now, but nah, they’re happy with their broken combo of Neuvilette, Miko, Diona, and Kuki.

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Riddick’s build at The Castle is an experiment in overlapping terror. Make a pentagon roof for the open-air courtyard using square-shaped pieces? Sure… sure. In the end, it worked, though it took a lot of cursing at snap issues and the lighting engine is very confused by all the little crossbeam surfaces underneath.

I got the roof in before opening the armory, so its metal door just happily clipped upwards through everything and we’ll pretend that it doesn’t disrupt immersion at all. The old fort rooms hold all the relevant settler stuff, and there’s only one shot of that because it’s a pretty generic setup. Beds, crafting stations, carrots… everything a growing Minuteman army needs.